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Vampire, Vampire Seducer

Vampire Seducer CR 6

Source Monster Codex pg. 239
XP 2,400
Human vampire bard 5
NE Medium undead (augmented humanoid, human)
Init +8; Senses darkvision 60 ft.; Perception +19

Defense

AC 25, touch 15, flat-footed 20 (+4 armor, +4 Dex, +1 dodge, +6 natural)
hp 61 (5d8+35); fast healing 5
Fort +7, Ref +10, Will +5; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune undead traits; Resist cold 10, electricity 10
Weaknesses vampire weaknesses

Offense

Speed 30 ft.
Melee slam +7 (1d4+4 plus energy drain)
Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 18], inspire competence +2, inspire courage +2), blood drain, children of the night, create spawn, dominate (DC 18), energy drain (2 levels, DC 18)
Bard Spells Known (CL 5th; concentration +11)
2nd (4/day)—darkness, enthrall (DC 20), share memoryUM (DC 18)
1st (6/day)—charm person (DC 19), ear-piercing screamUM, lesser confusion (DC 19), memory lapseAPG (DC 19)
0 (at will)—daze (DC 18), detect magic, mage hand, open/close, prestidigitation (DC 16), unwitting allyAPG (DC 18)

Tactics

During Combat The vampire seducer uses her dominate ability to make others defend her, calls for assistance using her children of the night ability, and attacks with her slams. She uses her necklace of fireballs when she can target multiple opponents.

Statistics

Str 18, Dex 18, Con —, Int 15, Wis 12, Cha 22
Base Atk +3; CMB +7; CMD 22
Feats AlertnessB, Combat Casting, DodgeB, Extra Performance, Greater Spell Focus (enchantment), Improved InitiativeB, Lightning ReflexesB, Spell Focus (enchantment), ToughnessB
Skills Bluff +22, Diplomacy +14, Intimidate +14, Knowledge (local) +12, Knowledge (nobility) +12, Perception +19, Perform (act) +14, Perform (dance) +14, Sense Motive +19, Stealth +19; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Dwarven, Elven
SQ bardic knowledge +2, change shape (dire bat or wolf, beast shape II), gaseous form, lore master 1/day, shadowless, spider climb, versatile performance (dance)
Combat Gear feather token (whip), necklace of fireballs (type I), potion of inflict moderate wounds, potion of invisibility, scroll of haste, wand of disguise self (15 charges), smokesticks (2), thunderstones (2); Other Gear mwk chain shirt, animated portraitUE, 450 gp

Ecology

Environment any

Description

A vampire seducer relies on getting others to do her bidding instead of acting in the open herself. Deception, manipulation, and spells are all tools of her trade. This does not mean that such a vampire cannot defend herself in combat—it simply means that she prefers to get others to risk their necks instead of taking matters into her own cold, dead hands.

Through a blend of natural charm, physical beauty, and supernatural persuasion, the vampire seducer selects her prey from among her admirers and critics, takes her victim back to her home, and convinces them to let her bite them willingly—all part of her game. The vampire might dispose of her victims before they are too obviously afflicted by her unnatural appetites by forcing them to duel rivals for her affection or arranging for mysterious accidents and suicides (usually easily explained as the result of broken hearts).

If the seducer’s true nature is ever discovered, she has no qualms about abandoning the paramours she has acquired and relocating to a new city to begin her plots anew. Some seducers do this many times over the course of their long unlives, if only to stave off the eternal boredom that inevitably afflicts them all.

Creatures in "Vampire" Category

NameCR
Enlightened Vampire12
Jiang-Shi6
Nosferatu10
Psychic Vampire8
Vampire9
Vampire Lord15
Vampire Savage10
Vampire Seducer6
Vampire Warrior8
Vetala6